Losing Players to Responsibility
by Chad Elwartowski
There is a pattern that takes place on every mud that frustrates us all.
The pattern of giving more responsibility to a player with the result being
that you are driving that person away and that now they are contributing
even less time to the mud than they had contributed previously.
This is not always the case, though I think that with the more responsibility
comes less time the player wants to play. You see it all the time. Some high
official will hire you, then you will not ever see that person again. Perhaps
they are even avoiding you.
Can not beat the game? Try one of these...
I remember when I was a player, I was on at least 8 hours a day, I was involved
in a lot of big things and I was pretty much addicted. I finally got a request
for Centurion position accepted and things went down from there. I started
playing less and less. I would more or less just make an appearance and not stay
anywhere with other people for very long to make it look like I had a lot of
things going on. Eventually I just quit playing altogether.
Whether it is a sense of...I beat this game. Or maybe, you are more restricted
because you are sorta looked upon to be an example for others and you can not
just swing this way or that when it comes to your moods since your position
is pretty much set in stone.
Usually it comes down to the player saying he has got a lot of stuff going on in
real life that has come up, but if I look back at the 8 hour days that I
was on, I had a lot of real life stuff that I was putting on the back burner
that were really very important...like school and exams and such.
This is the same with making players Immortals. Most of the immortals we hired
from the player base got cooking on a project for a week or two, then that was
pretty much it. Even though as a player they had played 3 hours a day, 7 days
A major factor in this phenomenon is whether the player is a leader in
real life or not. If you give a position of responsibility to a player who is a leader
in real life, they usually fall right into place with the position and have no problems.
The other players are those who see the powers and greatness that comes along
with a high position, but they are blind to the responsibilities that come with it.
And once they are put into that position they realize that it is not just fun and
games anymore, it is actually work. That is when the playing time starts to slip.
The best solution for this is to select those players that start their own
plots and quests within the game without the need to be put into any special
position. Whether it is just going to the store and purchasing a couple dozen of
the same type of ring and then recruiting people into a made up clan and handing
out the ring to all those in your clan. Or someone who tends to find the newbies
as they first log on and lead them around and help them along. The positions of
responsibility should be reserved for those people that will have a smooth transition
from what they are currently already doing, you are just giving them a little more
power. In that way, you will not lose so many players to their own feelings of
of being overwhelmed.
February 2001 Imaginary Realities, the magazine of your mind.
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